A1 Level – Elementary
1. Do you know Pokemon?
2. What is a small monster?
3. Do you like video games?
4. What is a red ball?
5. Do you watch the TV show?
6. What is a famous character?
7. Do you collect cards?
8. What is a fun activity?
9. Do you think Pokemons are cute?
10. What is a long story?
11. Do you play games on your phone?
12. What is a good team?
13. Do you think Pokemon is too old?
14. What are three Pokemon characters?
15. Do you think Pokemon is still popular?
A2 Level – Pre-Intermediate
1. What is the difference between a Pokemon game and a regular video game?
2. Why does collecting Pokemon make people feel excited?
3. What are the good things and bad things about screen time?
4. How can a person trade Pokemon cards fairly?
5. Should all schools allow students to talk about their games?
6. Why is it important for the stories to be fun for all ages?
7. Do you think the nostalgia for old Pokemon is very strong?
8. What is the purpose of “evolving” a Pokemon?
9. How does playing Pokemon Go affect people’s walking habits?
10. What is the difference between a video game and a trading card game?
11. Do you think Pokemon is a good way to meet new people?
12. What are the problems when people spend too much money on collecting?
13. When is the best time to stop playing games and do homework?
14. What are two things that make the Pokemon world interesting?
15. How does the constant creation of new Pokemon affect the original ones?
B1 Level – Intermediate
1. What are the rules for politely challenging someone to a Pokemon battle?
2. How does the price of rare Pokemon cards affect the community?
3. Should the government ban games that encourage excessive screen time?
4. What is the difference between playing Pokemon for fun and playing competitively?
5. Do you believe that the Pokemon franchise teaches children teamwork?
6. What are the challenges of designing new creatures that are still unique?
7. How does the focus on quick battles affect the story elements of the games?
8. What is the idea of “Gotta Catch ‘Em All”?
9. Is it fair or unfair when some people cheat in online Pokemon games?
10. How does a lack of exercise affect people who play too many video games?
11. What are the steps for properly caring for a rare trading card?
12. What is the value of feeling nostalgia for childhood games?
13. Should public media highlight the positive community aspects of Pokemon?
14. What are the reasons why some people feel too old to play Pokemon?
15. How does the marketing of Pokemon reach people of all ages?
“Pokémon Cards” – audio-based ESL lesson plan for B2 students

B2 Level – Upper-Intermediate
1. What are the social pressures to own the newest game console for the latest Pokemon games?
2. What are the moral problems when children spend their parents’ money on in-game items?
3. How does constant social media showing of rare cards affect the price of the secondary market?
4. Should gaming companies be legally required to disclose the exact probability of getting rare items?
5. Analyze the psychological effect of a game that encourages continuous collecting and mastery.
6. Who is responsible for promoting responsible gaming habits in children?
7. What is your view on the practice of using Pokemon Go to encourage tourism?
8. Evaluate the role of private collectors in inflating the price of rare cards.
9. How does the concept of “lapsed fan” affect the company’s marketing strategy?
10. Discuss the concept of a “fandom” and its social dynamics.
11. What are the problems with having very different rules for Pokemon games in different countries?
12. What are the legal differences between general video game addiction and a recognized disorder?
13. Do you agree that the purpose of Pokemon is mainly to provide a sense of adventure and friendship?
14. What steps should be taken to ensure that gaming communities are safe and non-toxic?
15. How does the simplicity of the early Pokemon designs contribute to their lasting appeal?
C1 Level – Advanced
1. Is it fair that the economic model of the franchise relies on endless consumption (new games, new cards)?
2. What is the right way to think about a gaming company’s moral duty to protect minors from spending too much?
3. How do the platform’s algorithms influence the type of rare items and fan content that become viral?
4. When should the government consider mandatory limits on the total time children can spend playing video games?
5. What are the moral questions when we talk about using psychological triggers to encourage spending?
6. How does the focus on quick game releases affect the long-term, necessary investment in stable game infrastructure?
7. Discuss the impact of major corporate mergers on the creative future of the Pokemon franchise.
8. How should leaders use the popularity of Pokemon to promote real-world learning (e.g., biology)?
9. What is the idea of “gamification” and its use in daily life?
10. What are the long-term effects on society when children grow up with highly structured game goals?
11. What are the difficulties when courts try to decide if a gaming company’s marketing is predatory?
12. How does the search for total mastery conflict with the need for casual, relaxing play?
13. Do you agree that the most important thing is the franchise’s ability to create a sense of shared community?
14. What are the simple moral rules a person should follow when they trade very rare items with children?
15. Should the government set a legal minimum for the amount of time required for parental control settings on all games?
C2 Level – Proficiency
1. What is the real difference between a person’s desire for escapism and their creative engagement with the game world?
2. Debate the idea: Should we completely ban the sale of loot boxes and similar random purchase mechanisms?
3. How does the concept of “value” change when a virtual item is worth more than a physical one?
4. What laws or rules are needed to control how technology platforms use algorithms to target children with microtransactions?
5. How do historical views of myth and folklore affect the modern creation of complex fictional universes?
6. How can communities maintain the integrity of their culture when it is constantly influenced by global media franchises?
7. Argue the point that humans should stop all attempts to regulate video games and allow individual choice to dictate consumption.
8. What protection should laws give to employees who report a lack of ethical standards in game development?
9. How can we stop the problem of using the argument of “entertainment” to mask predatory business practices?
10. What did old thinkers say about play, competition, and the moral use of leisure time that is still relevant today?
11. What will happen to the need for human storytellers if AI can perfectly generate endless new Pokemon creatures and lore?
12. How do people use the idea of “I’m investing” to avoid discussing their addiction to collecting?
13. How does the experience of a major gaming achievement improve a person’s understanding of their own discipline?
14. What is the power of a collective movement to demand that game developers prioritize mental well-being?
15. If scientists could create a perfect, realistic virtual world where all games are free, how would that fundamentally change the global entertainment industry?


